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ID:1654872
User:95.172.74.38
Article:Video game culture
Diff:
m (Influences on music: fixed CS1 errors: dates to meet MOS:DATEFORMAT (also General fixes) using AWB (9846))
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One possible reason for the growing increase in players could be attributed to the growing number of genres that require less of a specific audience. For example, the [[Wii]] console has widened its audience with games such as ''[[Wii Sports]]'' and ''[[Wii Fit]]''. Both require more activity from the user and provide more reasons to play including family competition or exercise. It could also be because people who played video games when they were young are now growing older and still have that interest in video games. Currently, the largest entertainment industry for children is gaming. According to a 2008 survey, 97% of children between the ages of 12 and 17 play video games.<ref name=HP>{{cite web|last=Irvine|first=Martha|title=Survey:97 Percent of Children Play Video Games|url=http://www.huffingtonpost.com/2008/09/16/survey-97-percent-of-chil_n_126948.html|accessdate=17 November 2013}}</ref>
 
One possible reason for the growing increase in players could be attributed to the growing number of genres that require less of a specific audience. For example, the [[Wii]] console has widened its audience with games such as ''[[Wii Sports]]'' and ''[[Wii Fit]]''. Both require more activity from the user and provide more reasons to play including family competition or exercise. It could also be because people who played video games when they were young are now growing older and still have that interest in video games. Currently, the largest entertainment industry for children is gaming. According to a 2008 survey, 97% of children between the ages of 12 and 17 play video games.<ref name=HP>{{cite web|last=Irvine|first=Martha|title=Survey:97 Percent of Children Play Video Games|url=http://www.huffingtonpost.com/2008/09/16/survey-97-percent-of-chil_n_126948.html|accessdate=17 November 2013}}</ref>
   
==LAN gaming==
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==LAN gaming== i am a firestarter i twisted firestarter
 
{{main|LAN party}}
 
{{main|LAN party}}
 
Video games are played in a variety of social ways, which often involve domestic gatherings or even in public places. A popular method of accomplishing this is a LAN (Local Area Network) party, which if hosted at a home involves family and friends,<ref name="Flew 2005"/> creating a social event for people friendly with each other. LAN parties are often held in large scale events conducted in public spaces and have a great number of participants who might not usually socialise.
 
Video games are played in a variety of social ways, which often involve domestic gatherings or even in public places. A popular method of accomplishing this is a LAN (Local Area Network) party, which if hosted at a home involves family and friends,<ref name="Flew 2005"/> creating a social event for people friendly with each other. LAN parties are often held in large scale events conducted in public spaces and have a great number of participants who might not usually socialise.
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