The creative artist's legal guide : copyright, trademark, and contracts in film and digital media production / Bill Seiter & Ellen Seiter
Publication details: New Haven : Yale University Press, c2012Description: xi, 244 p. : ill. ; 24 cmISBN:- 0300161190 (pbk.)
- 9780300161199 (pbk.)
- Contracts -- United States
- Copyright and electronic data processing -- United States
- Copyright -- Fictitious characters -- United States
- Copyright -- United States
- Digital media -- Law and legislation -- United States
- Fair use (Copyright) -- United States
- Intellectual property -- United States
- Trademarks -- Law and legislation -- United States
- KF2979 .S45 2012
Item type | Home library | Call number | Copy number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|
Monographs | New York Law School Library .Book Stacks | KF2979 .S45 2012 (Browse shelf(Opens below)) | 1 | Available | 35207003250313 |
"In today's complex media environment, aspiring filmmakers and new media artists are as vulnerable as swimmers in shark-infested waters. This user-friendly guide supplies creative artists with the essential legal concepts needed to swim safely with lawyers, agents, executives, and other experts in intellectual property and business law. How do I copyright my screenplay? How can I clear rights for my film project? What can I do to avoid legal trouble when I produce my mockumentary? How do I ascertain whether a vintage novel is in the public domain? Is the trademark I've invented for my production company available? What about copyright and trademark rights overseas? If I upload my film to YouTube, do I give up any rights?Bill Seiter and Ellen Seiter answer these questions and countless others while also demystifying the fundamental principles of intellectual property. Clear and thorough, this plain-spoken and practical guide is essential for anyone seeking to navigate the rapidly changing media environment of today"-- Provided by publisher
"User-friendly guide explains intellectual property law as it applies to fiction, screenwriting, all forms of filmmaking from celluloid to digital, animation, video gaming and other creative media"-- Provided by publisher
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