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Article:Bryce (software)
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'''Bryce''' is a [[3D modeling]], [[3D rendering|rendering]] and [[Computer animation|animation]] program specializing in [[fractal landscape]]s.<ref name="MacWorld98">{{citation|date=April, 1998 |title=Bryce 3D |url=http://findarticles.com/p/articles/mi_hb197/is_199804/ai_n5566961/ |first=Erfert |last=Fenton |publisher=MacWorld|accessdate=May 31, 2009}}{{404|date=June 2011}}</ref> The name is taken from [[Bryce Canyon National Park|Bryce Canyon]]—a rugged region with many of the same landscapes that were first simulated with the software.<ref>Kitchens, Susan A. and Gavenda, Victor, ''Real World Bryce 4'', page 18, Peachpit Press, 2000 ISBN 0-201-35438-1</ref>
 
'''Bryce''' is a [[3D modeling]], [[3D rendering|rendering]] and [[Computer animation|animation]] program specializing in [[fractal landscape]]s.<ref name="MacWorld98">{{citation|date=April, 1998 |title=Bryce 3D |url=http://findarticles.com/p/articles/mi_hb197/is_199804/ai_n5566961/ |first=Erfert |last=Fenton |publisher=MacWorld|accessdate=May 31, 2009}}{{404|date=June 2011}}</ref> The name is taken from [[Bryce Canyon National Park|Bryce Canyon]]—a rugged region with many of the same landscapes that were first simulated with the software.<ref>Kitchens, Susan A. and Gavenda, Victor, ''Real World Bryce 4'', page 18, Peachpit Press, 2000 ISBN 0-201-35438-1</ref>
   
== History ==
 
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The original Bryce software arose from work with [[fractal|fractal geometry]] to create realistic computer images of mountain ranges and coastlines. An initial set of fractal based programs were developed by [[Ken Musgrave]] (who later created [[MojoWorld Generator|MojoWorld]]) a student of [[Benoît Mandelbrot]], and extended by [[Eric Wenger]]. Wenger later met and worked with software artist [[Kai Krause]] to design a basic [[user interface]]. The first commercial version, Bryce 1.0, appeared in 1994 for the [[Apple Computer|Macintosh]].
 
 
Bryce 2.0, shipped in 1996, included much beyond the original notion of creating a realistic mountain range. These included independent light sources, complex atmospheric effects, the addition of primitive forms with Boolean methods to combine them, and a revamped Texture Editor. Bryce 2.0 was also ported to the [[Microsoft Windows|Windows platform]], although the first stable version, 2.1, was not released until 1997.
 
 
The ability to animate a scene was added (in a stable form) with the cross-platform Bryce 3D (version 3.1) in 1997 by the newly formed [[MetaCreations|MetaCreations Corporation]]. A "camera object" unseen in the final image acted as the observer. The camera can be held in one place for a single image, or sent on a trajectory with images being rendered at many locations. The collection of images created along the camera's trajectory are combined to create a realistic animation simulating a journey through a dynamic world.
 
 
In 1999 Bryce 4.0 was released with major improvements in the handling of atmospheres and skies, textures and also in the import/export of objects.<ref name="MacWorld99">{{citation|date=July 1, 1999 |title=Bryce 4 |url=http://www.highbeam.com/doc/1G1-54673376.html |first=Beale |last=Stephen |publisher=MacWorld|accessdate=May 31, 2009}}</ref> In 2000 Bryce was purchased by [[Corel Corporation]]. Corel released version 5 of Bryce in 2001, which included several new features, like Tree Lab and metaballs.<ref name="CNet02">{{citation|date=January 14, 2002 |title=Bryce 5.0 |url=http://reviews.cnet.com/illustration/bryce-5-0/4505-3633_7-6161215.html |first=Rick |last=Popko |publisher=C Net|accessdate=May 31, 2009}}</ref> Soon followed a patch to version 5.01, which fixed some bugs and added a few undocumented features.
 
 
In 2004, the software was sold again, to [[DAZ 3D]].<ref>http://www.corel.co.uk/uk/pdfs/press/uk_daz_bryce.pdf</ref>
 
 
In 2005, DAZ released Bryce 5.5 which included the DAZ|Studio Character plugin. This integration between DAZ's application for the manipulation of 3D models, DAZ|Studio, and Bryce allowed users to import content from Studio and [[Poser]], complete with all materials including transparencies, directly into Bryce thus making it easier to have human figures in Bryce scenes.
 
 
In October 2006, DAZ released Bryce 6.0 and has released an update (6.1), this includes a Mac Intel compatible update. New features include animation import, support for dual-processor systems as well as hyper-threading, random replicate tool, advanced terrain editing, [[HDRI]] support and other tweaks. The interface remained largely the same, but with a green tint to it, and different buttons in the create palette.
 
 
In June 2007, DAZ re-released Bryce 5.5 as a freeware.<ref>Available at http://www.daz3d.com/i/support/downloads?product=bryce (requires registration)</ref>
 
 
In Summer 2009, DAZ released version 3 of DAZ Studio. This version seemed to break Bryce 6.1.<ref>Available at http://sarponita.blogspot.com/2009/05/bryce-61-and-dazstudio-3-beta.html</ref>
 
 
In December 2009, DAZ release Bryce 6.3 which improved stability, and added support for Mac OS X v10.6.<ref>http://forum.daz3d.com/viewtopic.php?t=128866</ref> Bryce was also the fail of 1999-2012 continued to be a fail.
 
 
Bryce 7 was released in July 2010. New features include the Instancing Lab and advanced lighting. Updated features include the DAZ Studio Bridge, the Sky Lab, clouds and HDRI. Bryce 7 is available in 3 versions, a limited free version, a standard version lacking the new features and a pro version with the new features.<ref>http://forum.daz3d.com/viewtopic.php?t=144834</ref>
 
   
 
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