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ID: 132967
User: 170.158.100.2
Article: PlayStation 2
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(Reverted 1 edit by 71.68.44.204 (talk); Unsourced and nonsensical. (TW))
(History)
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During 2009, [[IGN]] named the PlayStation 2 as the third best video game console of all time, out of a field of 25.<ref>{{cite web|url=http://www.ign.com/top-25-consoles/3.html |title=PlayStation 2 is number 3 |publisher=IGN |date= |accessdate=2010-11-11}}</ref>
 
During 2009, [[IGN]] named the PlayStation 2 as the third best video game console of all time, out of a field of 25.<ref>{{cite web|url=http://www.ign.com/top-25-consoles/3.html |title=PlayStation 2 is number 3 |publisher=IGN |date= |accessdate=2010-11-11}}</ref>
   
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junky system
== History ==
 
Only a few million people had obtained consoles by the end of 2000 due to manufacturing delays.<ref>{{cite news |url=http://www.gamesindustry.biz/content_page.php?aid=21241 |title=PS2 history|publisher= gamesindustry.biz|date=2006-11-22| accessdate=2007-09-25 |archiveurl = http://web.archive.org/web/20071011071905/http://gamesindustry.biz/content_page.php?aid=21241 <!-- Bot retrieved archive --> |archivedate = 2007-10-11}}</ref> Directly after its release, it was difficult to find PS2 units on retailer shelves.<ref>{{cite web |title=PlayStation 2 Timeline |publisher=[[GameSpy]] |url=http://archive.gamespy.com/articles/february04/PS2timeline/index2.shtml |accessdate=2007-12-19 |pages=2–3}}</ref> Another option was purchasing the console online through auction websites such as [[eBay]], where people paid over one thousand dollars for a PS2.<ref>{{cite web |title=PlayStation 2 Timeline |publisher=[[GameSpy]] |url=http://archive.gamespy.com/articles/february04/PS2timeline/index3.shtml |accessdate=2007-12-19 |page=3}}</ref> The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling over 980,000 units in Japan by March 5, 2000, one day after launch.<ref>{{cite web |title=PlayStation 2 Timeline |publisher=[[GameSpy]] |url=http://archive.gamespy.com/articles/february04/PS2timeline/index2.shtml |accessdate=2007-12-19 |page=2}}</ref> This allowed the PS2 to tap the large install base established by the PlayStation &mdash; another major selling point over the competition. Later, Sony added new development kits for game developers and more PS2 units for consumers.
 
 
Many analysts predicted a close three-way matchup between the PS2 and competitors [[Microsoft]]'s [[Xbox]] and the [[Nintendo]] [[Nintendo GameCube|GameCube]] (GameCube being the cheapest of the three consoles and had an open market of games); however, the release of several blockbuster games during the 2001 [[Christmas and holiday season|holiday season]] maintained sales momentum and held off the PS2's rivals.<ref>{{cite news | url=http://money.cnn.com/2002/05/14/technology/PS2_pricecuts/ | title=Sony slashes PlayStation prices: Preemptive move undercuts competition and could spark video game price war | publisher=CNN |date=2002-05-14|first=Chris|last=Morris}}</ref>
 
 
Although Sony, unlike [[Sega]] with its [[Dreamcast]], placed little emphasis on online gaming during its first few years, that changed upon the launch of the [[Xbox Live|online-capable Xbox]]. Sony released the PlayStation Network Adapter in late 2002 to compete with Microsoft, with several online first–party titles released alongside it, such as ''[[SOCOM: U.S. Navy SEALs]]'' to demonstrate its active support for Internet play.{{Citation needed|date=October 2010}} Sony also advertised heavily, and its online model had the support of [[Electronic Arts]]. Although Sony and Nintendo both started out late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's attempt made online gaming a major selling point of the PS2.
 
 
In September 2004, in time for the launch of ''[[Grand Theft Auto: San Andreas]]'', Sony revealed a new, slimmer PS2 (see ''[[#Hardware revisions|Hardware revisions]]''). In preparation for the launch of the new models (SCPH-70000-90000), Sony stopped making the older models (SCPH-30000-50000) to let the distribution channel empty its stock of the units.{{Citation needed|date=December 2008}} After an apparent manufacturing issue—Sony reportedly underestimated demand—caused some initial slowdown in producing the new unit caused in part by shortages between the time the old units were cleared out and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the [[Suez Canal]], blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totalled 6,000 units &mdash; compared to 70,000 units a few weeks prior.<ref>{{cite news | url=http://www.timesonline.co.uk/tol/news/uk/article400887.ece | title=Merry Christmas, your PlayStation 2 is stuck in Suez |first=Valerie|last=Elliott | publisher=News International | work=Times Online |date=2004-12-09}}</ref> There were shortages in more than 1700 stores in North America on the day before Christmas.<ref>{{cite web | url=http://www.corporate-ir.net/ireye/ir_site.zhtml?ticker=GME&script=1010&item_id=997399 | title=2004 Holiday Sales Results Call | publisher=GameStop | accessdate=2006-09-09}}</ref>
 
 
The original life span for the console was set at 10 years, but according to Sony, its lifecycle will continue as long as developers continue to make new games for the system, and as long as the console and its games continue to sell.<ref name="gamertell.com"/>
 
   
 
== Hardware and software compatibility ==
 
== Hardware and software compatibility ==
Reason: ANN scored at 0.945157
Reporter Information
Reporter: Bradley (anonymous)
Date: Thursday, the 22nd of October 2015 at 08:06:17 PM
Status: Reported
Thursday, the 22nd of October 2015 at 08:06:17 PM #101896
Bradley (anonymous)

ZU0qIV http://www.FyLitCl7Pf7kjQdDUOLQOuaxTXbj5iNG.com

Wednesday, the 25th of May 2016 at 09:26:06 PM #104493
Evking22

This is obvious vandalism.

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