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ID: 1335881
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Article: Pikmin
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Pikman is boss.
{{About||the game series|Pikmin (series)|other uses|Pikmin (disambiguation)}}
 
{{Refimprove|date=January 2009}}
 
{{Infobox video game
 
|image=[[File:Pikmin cover art.jpg|250px]]
 
|caption=North American box art
 
|developer=[[Nintendo EAD]]
 
|publisher=[[Nintendo]]
 
|director=[[Shigefumi Hino]]<br>[[Masamichi Abe]]
 
|producer=[[Shigeru Miyamoto]]
 
|writer=Motoi Okamoto
 
|composer=Hajime Wakai
 
|series=''[[Pikmin (series)|Pikmin]]''
 
|platforms=[[Nintendo GameCube]], [[Wii]]
 
|released='''Nintendo GameCube'''<br>{{vgrelease|JP=October 26, 2001|NA=December 2, 2001|PAL=June 14, 2002}}'''Wii'''<br>{{vgrelease|JP=December 25, 2008<ref name="wiidate"/>|NA=March 9, 2009<ref>{{cite web|url=http://www.gamefaqs.com/console/wii/data/954380.html|title=New Play Control! Pikmin Release Information for Wii}}</ref>|EU=February 6, 2009|AUS=February 26, 2009<ref name="MYER">MYER catalogue 17 February - March 9, 2009 page 24</ref>}}
 
|genre=[[Real-time strategy]]
 
|modes=[[Single-player]]
 
|ratings={{vgratings|ACB=G8+|ELSPA=3+|ESRB=E|PEGI=3+}}
 
}}
 
{{nihongo|'''''Pikmin'''''|ピクミン|Pikumin}} is a strategy [[video game]] developed and published by [[Nintendo]] for the [[Nintendo GameCube]] [[video game console]] in 2001. ''Pikmin'' is the first game in the [[Pikmin (series)|''Pikmin'' series]] of video games, and was the third game for the Gamecube overall. It was designed by [[Shigeru Miyamoto]].<ref>Pikmin: Dig Up the Dirt on This Year's Most Innovative Video Game. 2001.</ref> ''Pikmin'' was released on October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe. The sequel, ''[[Pikmin 2]]'', was released in 2004. The [[image song]], "[[Ai no Uta (Strawberry Flower song)|Ai No Uta]]" by [[Strawberry Flower]], appeared in the Japanese commercials for the game, but soon became an unexpected hit song, eventually eclipsing ''Pikmin''{{'}}s sales. As of March 31, 2002, ''Pikmin'' has sold over one million copies.<ref>{{cite web|url=http://www.nintendo.com/corp/report/financialstatements_5-30-02.pdf#page=23|page=20 |title=Nintendo 2002 Annual Report|date=2002-06-27|publisher=Nintendo|accessdate=2008-05-29|quote=PIKMIN, which provided a uniquely different game idea, gained popularity. SUPER SMASH BROS. MELEE and LUIGI'S MANSION were extremely popular and provided new gaming elements as well. Each of these titles sold more than one million units.}}</ref>
 
 
''Pikmin'' is a [[3D computer graphics|3D]], top-down, [[strategy]] game, with the player controlling {{Nihongo|[[Captain Olimar]]}} from a [[Third-person shooter|third-person]] viewpoint. Olimar is followed by the [[Pikmin (species)|Pikmin]], whom he directs. Both Olimar and the Pikmin are approximately an inch in height.<ref> Leung, Jason. Pikmin: The Official Guide from Nintendo Power. 2001.</ref>
 
 
In 2009, the original Pikmin was re-released for the [[Wii]] as part of the [[New Play Control!]] series. [[Pikmin 2]] was also re-released for Wii in Japan, Europe, and Australia, but it was not released in North America until June 2012, as a [[Nintendo Selects]] title.
 
 
==Gameplay==
 
{{see also|Pikmin (series)#Gameplay}}
 
The basis of gameplay in ''Pikmin'' is to retrieve ship parts by using the three varieties of Pikmin available in different combinations. Olimar discovers multi-coloured plant-animal [[Hybrid (biology)|hybrids]] that willingly follow his orders and help him recover ship parts. All three of the Pikmin colors that Captain Olimar discovers must be used in order to overcome various obstacles and complete the game. The Pikmin creatures come in three different varieties - red, yellow, and blue. Red Pikmin are the basic type, though more powerful than the other two varieties and resistant to fire. Yellow Pikmin can be thrown higher than the other two and can carry [[Explosive material|explosives]] called "bomb rocks", while blue Pikmin are the only ones that can survive in water. They are utilized in various tasks, including carrying objects and enemies, breaking down walls, and defeating enemies. Objects that can be carried vary between ship parts, enemy corpses, and pellets. Only 100 pikmin can follow Olimar at a time.
 
 
Time in the game is divided into 30 days. With the exception of the first day, which lasts until the player finds the first ship part, all days in the game are about 13 minutes in length. By the end of each day, all Pikmin should be immediately rounded up, work halted, and Olimar must return with the Pikmin to the ship. The reason for this is that many of the creatures which inhabit the Pikmin's planet are nocturnal predators and eat all Pikmin that are left behind on the surface after the sun sets. If Olimar doesn't collect all 25 mandatory ship parts within this 30 day time limit, his ship's life support systems will fail and Olimar will die from oxygen poisoning. If he does find the parts, then he blasts off into space successfully and returns home.
 
 
Apart from the main gameplay, ''Pikmin'' also contains a Challenge mode that is unlocked once Olimar gets all three types of Pikmin. Each of the five levels in the main game are available for play. The object of Challenge mode is to grow the greatest number of Pikmin in one day as is possible.
 
 
==Plot==
 
In ''Pikmin'', the main character is [[Captain Olimar]], a tiny extraterrestrial from the planet [[Hocotate]]. The story starts when Olimar is taking an intergalactic vacation in [[outer space]]. However, during his flight, a [[comet]] hits his [[starship|spaceship]], the S.S. ''Dolphin'' (a reference to the [[Nintendo GameCube]]'s codename, "Project Dolphin"), which is then pulled into the gravity field of an uncharted planet. Parts of the spaceship fall off as it plummets to the ground and crashes.
 
 
When he regains consciousness, Olimar finds out that the planet's [[Celestial body atmosphere|atmosphere]] contains high levels of [[oxygen]]- an element deadly to his people- and he can stay on the planet for only 30 days before his life support system stops functioning. Olimar must retrieve many of the spaceship parts so he can rebuild his spaceship and return to Hocotate. Although Olimar initially states in his journal entries that he needs all 30 parts, as the game moves on it is hinted at that some parts might not be actually necessary to lift off, and, indeed, one can win the game without said parts.
 
 
To help Olimar are indigenous creatures called Pikmin, which are nearly extinct and unable to survive in the environment without his leadership when he arrives. As this element of [[symbiosis]] develops, Olimar discovers parts of his ship and travels across the Pikmin Planet, which is assumed to be [[Earth]], albeit with unknown fauna, although, the game is speculated to be taking place in a post-apocalyptic Earth where humans have died out, due to the unknown species, and debris that which humans would use. The game has three endings depending upon how successful the player is.
 
 
==Development==
 
Before witnessing multiple Pikmin working together to carry a large creature, director Shigefumi Hino and the other developers were having trouble finding the direction the game would have. However, upon seeing it in action, he states that it helped determine the future of it.<ref name="gamespot"/>
 
 
===Sequels and re-releases===
 
''[[Pikmin 2]]'' was widely considered an improvement on the original. ''Pikmin 2'' came out in 2004 and features the same basic idea with some new multiplayer modes, three new Pikmin colors (white, purple and Bulbmin), caves, more beasts and Bosses, and an unlimited amount of days allowed in single-player mode.<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/589374.asp|title=GameRankings.com listing of major Reviews|accessdate=2008-06-06}}</ref> When asked about ''Pikmin'' appearing on the Wii at E3 2008, Shigeru Miyamoto simply replied, "We're making Pikmin."<ref>{{cite web|url=http://www.eurogamer.net/articles/were-making-pikmin-miyamoto|title="We're making Pikmin" - Miyamoto|publisher=[[Eurogamer]] |date=July 17, 2008 |last=Gibson |first=Ellie |accessdate=2011-01-14}}</ref> There were originally suspicions that he may have been referring to the re-releases of the two games, but it was confirmed in an interview that he was talking about a completely new game.{{citation needed|date=January 2010}} At his developer roundtable at [[Electronic Entertainment Expo 2011|E3 2011]], Miyamoto revealed that development for the new ''Pikmin'' game was moved over to the newly announced [[Wii U]].<ref>http://kotaku.com/5809742/pikmin-is-coming-for-the-wii-u</ref>
 
 
Both ''Pikmin'' and ''Pikmin 2'', are part of the ''[[New Play Control!]]'' series, a selection of [[Nintendo GameCube]] [[video game remake]]s adding support for features of the [[Wii]]. It was released on December 25, 2008 in Japan,<ref name="wiidate">{{cite web|title=First Look: Wii de Asobu Pikmin|url=http://wii.ign.com/articles/915/915529p1.html|publisher=[[IGN]]|accessdate=2008-12-10|date=2008-12-10}}</ref> February 6, 2009 in Europe and March 9, 2009 in North America (original version only).<ref>{{cite web|url=http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=73028#|title=GameStop.com - Buy Pikmin - Nintendo Wii}}</ref> ''New Play Control! Pikmin'' uses the [[Wii Remote]], and requires the player to point and click on the screen to do various tasks instead of manually moving a cursor with a control stick.<ref>{{cite web|title=Presenting the "Play it on Wii Selection"|url=http://wii.ign.com/articles/915/915548p1.html|publisher=[[IGN]]|accessdate=2008-12-10|date=2008-12-10}}</ref> It was also announced that the game saves day-by-day records of the player's playthrough, allowing the player to restart from any recorded day of his or her choice.<ref>{{cite web|title=New Features for Wii Pikmin and Mario Tennis|url=http://wii.ign.com/articles/937/937178p1.html|date=2008-12-10|accessdate=2008-12-10}}</ref> In an interview, director Shigefumi Hino stated that besides adding motion controls, they wanted to include the ability to go back to saves they have made in the past, allowing players to replay all 30 days one by one in order to improve.<ref name="gamespot">http://uk.gamespot.com/wii/strategy/pikmin/news.html?sid=6205425&mode=previews</ref>
 
 
''[[Pikmin 3]]'' was revealed at [[Electronic Entertainment Expo 2012|E3 2012]] for the [[Wii U]]. It involves a new type of Pikmin, Rock Pikmin, and four leaders instead of two. It is currently set to be released as a [[launch game|launch title]] for the [[Wii U]].{{citation needed|date=June 2012}}
 
 
==Reception==
 
{{VG Reviews
 
|Fam=34/40<ref>''ニンテンドーゲームキューブ - ピクミン''. Weekly Famitsu. No.915 Pt.2. Pg.96. 30 June 2006.</ref>
 
|MC=89
 
|GR=86.37%
 
|1UP=A+
 
|GSpot=8.9
 
|GamePro=4/5
 
|Game Informer=8.0
 
|IGN=9.1
 
}}
 
Upon being revealed at [[Electronic Entertainment Expo|E3 2001]], ''Pikmin'' garnered positive reception. [[IGN]] praised it for its uniqueness and its stunning graphics, with only a few negative points such as a poor camera.<ref>http://cube.ign.com/articles/095/095375p1.html</ref> It was awarded the title of "Best Puzzle/Trivia/Parlor Game" from Game Critics Award, beating out ''[[ChuChu Rocket!]]'' for the [[Game Boy Advance]]. It was also runner-up for "Most Original Game", losing out to ''[[Majestic (video game)|Majestic]]''.<ref>http://cube.ign.com/articles/095/095941p1.html</ref>
 
 
Since its release for the [[Nintendo GameCube]], ''Pikmin'' has received positive reception. It holds an average score of 89/100 and 86.37% from [[Metacritic]] and [[GameRankings]] respectively.<ref>http://www.metacritic.com/games/platforms/cube/pikmin</ref><ref>http://www.gamerankings.com/gamecube/516498-pikmin/index.html</ref> It was given the award for interactivity from the [[British Academy of Film and Television Arts]].<ref>http://www.gamespot.com/gamecube/strategy/pikmin/news.html?sid=2885427&mode=news</ref>
 
 
''Pikmin'' has received significant praise for its graphics, in particular the design of the surrounding environment. Gaming Age editor Craig Majaski described ''Pikmin'' as both stunning and having a detailed environment.<ref>http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=gamecube</ref>
 
 
The Wii re-release of ''Pikmin'' was not as well-received as the GameCube version, though it still had mostly positive reception; it holds an average score of 77/100 and 79.73% from Metacritic and Game Rankings respectively.<ref>http://www.metacritic.com/games/platforms/wii/newplaycontrolpikmin</ref><ref>http://www.gamerankings.com/wii/954380-new-play-control-pikmin/index.html</ref>
 
 
===Sales===
 
In its first week, ''Pikmin'' sold more than 101,000 copies. However, sales fell to only between 10,000 and 15,000 copies in the weeks following. Following the release of "[[Ai no Uta (Strawberry Flower song)|Ai no Uta]]", a song related to ''Pikmin'', its sales surged to about 22,000 copies in a week. In the weeks of December 24, 2001 and January 6, 2002, ''Pikmin'' sold approximately 53,000 copies and 102,000 copies respectively.<ref>http://www.nintendoworldreport.com/newsArt.cfm?artid=6888</ref> To date, ''Pikmin'' has sold approximately 1.18 million copies worldwide; 680,000 in the United States and 507,011 in Japan.<ref>{{cite web|url=http://www.next-gen.biz/features/top-100-games-21st-century|author=Colin Campbell|coauthors=Joe Keiser| publisher=[[Next Generation Magazine|Next-Gen.biz]]|date=2006-07-29|title=The Top 100 games of the 21st century|page=1|accessdate= 2009-07-16}}</ref><ref>{{cite web|url=http://www.japan-gamecharts.com/gc.php|title= Nintendo Gamecube Japanese Ranking|publisher= Japan Game Charts|date=2007-05-06|accessdate=2008-05-29}}</ref> By January 3, 2010, the [[Wii]] version of ''Pikmin'' has sold 169,036 copies in Japan.<ref>{{cite web |title=GEIMIN.NET/2009年テレビゲームソフト売り上げTOP1000(メディアクリエイト版) |url=http://geimin.net/da/db/2009_ne_mc/index.php |publisher=Geimin |accessdate=2010-05-10}}</ref> Since its release, ''Pikmin'' has developed a vocal and devoted fanbase.<ref name="gamespot"/>
 
 
==References==
 
{{reflist|2}}
 
 
==External links==
 
* [http://www.pikmin.com/ Official ''Pikmin'' website]
 
* {{Nintendo.com|id=m-Game-0000-588|title=Pikmin}}
 
* {{GameFAQs|id=516498|name=''Pikmin''}}
 
 
{{Pikmin series}}
 
 
[[Category:New Play Control! games]]
 
[[Category:2001 video games]]
 
[[Category:Interactive Achievement Award winners]]
 
[[Category:Nintendo GameCube games]]
 
[[Category:Pikmin]]
 
[[Category:Wii games]]
 
 
[[es:Pikmin]]
 
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[[ko:피크민]]
 
[[it:Pikmin]]
 
[[nl:Pikmin]]
 
[[ja:ピクミン]]
 
[[no:Pikmin]]
 
[[pl:Pikmin]]
 
[[pt:Pikmin]]
 
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[[sv:Pikmin]]
 
Reason: ANN scored at 0.959417
Reporter Information
Reporter: Bradley (anonymous)
Date: Thursday, the 22nd of October 2015 at 02:49:07 AM
Status: Reported
Thursday, the 22nd of October 2015 at 02:49:07 AM #101852
Bradley (anonymous)

yGqVI2 http://www.FyLitCl7Pf7kjQdDUOLQOuaxTXbj5iNG.com

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