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ID: 1389887
User: Jas32096
Article: Mao (card game)
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{{inuse}}
 
{{self-published|date=February 2012}}
 
{{self-published|date=February 2012}}
 
{{unreliable sources|date=February 2012}}
 
{{unreliable sources|date=February 2012}}
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=== Rules of play ===
 
=== Rules of play ===
Each player is dealt an initial hand of the same number of cards; the exact number of cards dealt varies, but is generally either three<ref name="mu"/><ref name="sample">{{cite web| url=http://home.earthlink.net/~guardcaptain/Mao.html| title=Mao: A Sample Game| year=2002| first=Glenn| last=Overby| coauthors=Chrystal Sanders| accessdate=2006-03-28 |archiveurl = http://web.archive.org/web/20060212144739/http://home.earthlink.net/~guardcaptain/Mao.html <!-- Bot retrieved archive --> |archivedate = 2006-02-12}}</ref><ref name="KWTm">{{cite web| first=Ka Wai| last=Tam| url=http://www.dreaming.org/~kwtam/puz/mao_sample.html| title=KWTm: Mao Sample| accessdate=2006-03-28 |archiveurl = http://web.archive.org/web/20060327223312/http://www.dreaming.org/~kwtam/puz/mao_sample.html <!-- Bot retrieved archive --> |archivedate = 2006-03-27}}</ref><ref name="cambridge">{{cite web|url=http://www.dreaming.org/~kwtam/puz/mao_cambridge.txt | first=Graeme | last=Jefferis | title=Unofficial Non-standard Cambridge Five-card Mao | format=TXT | accessdate=2003-05-24 |archiveurl = http://web.archive.org/web/20030524044550/http://www.dreaming.org/~kwtam/puz/mao_cambridge.txt |archivedate = 2003-05-24}}</ref> or seven.<ref name="George"/><ref name="jahns">{{cite web| url=http://www.dreaming.org/~kwtam/puz/mao_jahns.txt| first=Graeme| last=Jahns| title= Sample game of Mao | format=TXT| accessdate=2006-03-28 |archiveurl = http://web.archive.org/web/20060710012855/http://www.dreaming.org/~kwtam/puz/mao_jahns.txt <!-- Bot retrieved archive --> |archivedate = 2006-07-10}}</ref><ref name="pineapple">{{cite web| url=http://www.bluepineapple.com/partygames/index.php?page=maofull| title=Mao: Full Rules| publisher=Blue Pineapple.com| accessdate=2006-04-25}}</ref> The size of the deck also varies; it is good to have approximately one 52-card deck for every two or three players,<ref name="h2g2"/> but missing or extra cards are not important to gameplay. Two or more combined decks is common; matching card backs is not important. Once the cards are dealt, the remaining cards are placed face down in a stack in the middle of the table, and the top card from the stack is turned over and placed next to it.<ref name="George"/> The dealer may then say "this game of Mao has officially begun". Play commences with the player to the left of the dealer and proceeds clockwise.<ref name="mu"/> Many variants penalize players for touching their cards or looking at their cards before the game begins or before the dealer looks at his or her cards.<ref name="George"/><ref name="sample"/>
 
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Each player is dealt an initial hand of the same number of cards; the exact number of cards dealt varies.
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Rules vary widely between variants.
   
A player may play any card in his hand which matches the value or the suit of the card currently lying face-up on the table.<ref name="George"/> The card played must be placed on top of this card, and the next player will have to play a card that matches the new one. If the player has no cards he can play, he must instead draw a new card from the top of the stack and, in some variants, say something such as "Pass", "Penalty Card" or knock on the table to indicate inability to play a card.<ref name="George"/> Usually, his turn is lost and he cannot play after he draws a card, though in some varieties, he can play the penalty card, or he is forced to draw until he gets a playable card. When a player has one card remaining, he must say "last card", "one card Mao", "zin", or "Mao", similar to [[Uno (card game)|Uno]]. When the final card is played, he must say "Mao", or "this game of Mao is officially ended".
 
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In some regional variations, watching without playing earns a person a penalty of several cards, normally equal to the number of cards given at the start of the game. This, in effect, ropes bystanders into playing the game. A penalty can also be given when a bystander asks a question.
 
Rules vary widely between variants. Some common rules include:
 
*A face value reverses order of play when played (commonly eight,<ref name="George"/><ref name="atmos"/><ref name="sample"/><ref name="KWTm"/><ref name="cambridge"/><ref name="pineapple"/> but not always<ref name="mu"/>)
 
*Aces cause the next player to skip his turn<ref name="George"/><ref name="mu"/><ref name="sample"/><ref name="cambridge"/><ref name="jahns"/><ref name="pineapple"/>
 
*Jacks are wild, allowing any player to call out a new suit when a jack is played.<ref name="George"/><ref name="mu"/><ref name="sample"/><ref name="KWTm"/><ref name="cambridge"/>
 
*Spade cards must be named when played (e.g., playing an [[Ace of Spades|ace of spades]] requires the player to say "ace of spades").<ref name="George"/><ref name="mu"/><ref name="sample"/><ref name="cambridge"/>
 
*A seven forces the next player to draw a penalty card and requires the person who played it to announce "have a nice day." If the next player also plays a seven, he announces "have a very nice day" and the player after that draws two penalty cards. The number of "very"s and penalty cards can increase as long as sevens can be played.<ref name="mu"/><ref name="sample"/><ref name="KWTm"/><ref name="cambridge"/><ref name="pineapple"/>
 
 
In some regional variations, watching without playing earns a person a penalty of several cards, normally equal to the number of cards given at the start of the game. This, in effect, ropes bystanders into playing the game. A penalty can also be given when a bystander asks a question, and they are immediately penalized again for not saying "Mao" or "last card".
 
   
 
=== Variant rules ===
 
=== Variant rules ===
 
As might be expected in a game where the rules are unknown to many of the players, a wide variety of rulesets have developed.<ref name="tree">
 
As might be expected in a game where the rules are unknown to many of the players, a wide variety of rulesets have developed.<ref name="tree">
 
{{cite web| title=The Rather Unofficial Mao Card Game Site| first=Jason| last=Holtzapple| url=http://www.geocities.com/SiliconValley/Foothills/3087/mao/maotree.txt| accessdate=2001-12-11| format=TXT|archiveurl=http://web.archive.org/web/20011211211504/http://www.geocities.com/SiliconValley/Foothills/3087/mao/maotree.txt|archivedate=2001-12-11}} (offline, see [http://web.archive.org/web/20010712084954/www.geocities.com/SiliconValley/Foothills/3087/mao/maotree.txt Internet Archive])</ref>
 
{{cite web| title=The Rather Unofficial Mao Card Game Site| first=Jason| last=Holtzapple| url=http://www.geocities.com/SiliconValley/Foothills/3087/mao/maotree.txt| accessdate=2001-12-11| format=TXT|archiveurl=http://web.archive.org/web/20011211211504/http://www.geocities.com/SiliconValley/Foothills/3087/mao/maotree.txt|archivedate=2001-12-11}} (offline, see [http://web.archive.org/web/20010712084954/www.geocities.com/SiliconValley/Foothills/3087/mao/maotree.txt Internet Archive])</ref>
 
The rules are typically changed between games, either at the beginning or with each successive game. Many times, this is simply that the winner of the last game is allowed to construct their own rule. This new rule is made known to the dealer or not, depending on the game, though in many varieties it is required for the dealer to know the rule in order to confirm its use, and to enforce it. Often the winner of the last game is also made the new dealer.
 
   
 
In another variant, players abandon all normal rules and have each player make up a rule of his own at the very beginning of the game.<ref name="Dirksen">{{cite web| url=http://www.geocities.com/gerben47/mao.html| accessdate=2004-10-23| title=Mao| first=Gerben| last=Dirksen|archiveurl=http://www.webcitation.org/query?url=http://www.geocities.com/gerben47/mao.html&date=2009-10-25+22:35:39|archivedate=2009-10-26}}</ref> This variant is known as "Dutch Mao", or "The People's Democratic Dictatorship",<ref name="Graly 2003">{{cite web| url=http://www.pagat.com/invented/pdd.html| title=People's Democratic Dictatorship| first=Marcus| last=Graly| date=5 November 2003| accessdate=2006-03-28}}</ref> and probably several other names. It has no restrictions on what cards to play (other than those made by the players) and can get very confusing when rules conflict.
 
In another variant, players abandon all normal rules and have each player make up a rule of his own at the very beginning of the game.<ref name="Dirksen">{{cite web| url=http://www.geocities.com/gerben47/mao.html| accessdate=2004-10-23| title=Mao| first=Gerben| last=Dirksen|archiveurl=http://www.webcitation.org/query?url=http://www.geocities.com/gerben47/mao.html&date=2009-10-25+22:35:39|archivedate=2009-10-26}}</ref> This variant is known as "Dutch Mao", or "The People's Democratic Dictatorship",<ref name="Graly 2003">{{cite web| url=http://www.pagat.com/invented/pdd.html| title=People's Democratic Dictatorship| first=Marcus| last=Graly| date=5 November 2003| accessdate=2006-03-28}}</ref> and probably several other names. It has no restrictions on what cards to play (other than those made by the players) and can get very confusing when rules conflict.
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=== Speaking rules ===
 
=== Speaking rules ===
 
Many of the rules of Mao involve speech. Mostly this means that the right thing must be said at the right time. Saying the wrong thing, or speaking at the wrong time, will usually incur a penalty.
 
Many of the rules of Mao involve speech. Mostly this means that the right thing must be said at the right time. Saying the wrong thing, or speaking at the wrong time, will usually incur a penalty.
 
'''No Talking.''' In most variants of Mao, no unnecessary speech is allowed, and one may only speak when required to do so by the rules. For example, if one plays a 6 of spades (with the declaring spades rule active), one is required to say "six of spades" and will be penalized for not doing so. But if one says, "six of spades, I didn't forget this time" one will be penalized for the additional unnecessary speech. A different but common way to say this is "Obsessive Verbosity."
 
 
'''Point of Order.''' Any player (or, in some variations, only the dealer) may at any time announce "point of order," (could also be "Court of Law" or "Point of Information" or "Point of Interest" or "Pevis" or "Coffee Break")<ref name="George"/><ref name="mu"/><ref name="sample"/><ref name="cambridge"/> which is a signal for all players to put down their cards, while discussion takes place. A common abbreviation is "P of O". In some versions, the Point of Order is known as a "coffee break." This time period basically is an intermission to game play, and often comes with its own set of rules. Some versions penalize for abbreviating Point of Order to P of O, which often confuses new players into thinking only the Dealer or Chairman is permitted to call a Point of Order.
 
 
The objective of a point of order is to clarify uncertain aspects of gameplay: particularly to allow disputes over penalties to be resolved. A point of order may also be used to accommodate out-of-game necessities such as eating, shuffling the discard pile to form a new draw pile, etc. Some variants may impose restrictions or penalties on a player's activities during a point of order:
 
 
*Players have to talk in the [[Grammatical person|third person]].
 
*Players are not allowed to say the phrase "Point of Order" during a Point of Order (this may or may not be circumvented by saying abbreviations such as: "Point of O", "P of Order", "P of O", "Point Order", "POO", "P-Vo", "Piffo", etc.).
 
 
The point of order ends when any player (or, depending on local rules, only the dealer, or only the player that called point of order) announces "end point of order," "point taken," "point of disorder," or "pick your cards up," at which point the cards are picked back up and play resumes.
 
 
'''Thank You.''' It may be required to thank the dealer for each penalty card.<ref>{{cite web| url=http://www.nicholasc.info/cardgames/mao.html| title=Ultimate Mao (aka Chinese Bartog)| accessdate=2007-06-24}}</ref> Usually a player is given a reasonable amount of time to say 'thank you' before being penalized. Failure to say "thank you" after a penalty card will usually result in another penalty card. One 'Thank you' will usually cover for all occurrences where it was required.
 
 
'''Last Card.''' Some variants require the player to announce when he only has one card left in his hand.<ref name="mu"/><ref name="KWTm"/><ref name="cambridge"/> This can be with the statement of 'last card,' 'zin,' or 'Mao' itself (similar to Uno).
 
 
'''End Game.''' Upon playing his last card, a player must call out 'Mao', 'Game over' or some other similar phrase to win.<ref name="George"/><ref name="mu"/><ref name="cambridge"/> Should he forget to say 'Mao', or call it incorrectly, he is penalized. Stacking penalties at this point can cause much grief to a player who has gleefully placed his last card down and proclaimed 'Mao', only to discover that he has broken some rule.
 
 
'''Swearing.''' Many variants prohibit swearing.<ref name="George"/><ref name="mu"/><ref name="sample"/><ref name="KWTm"/><ref name="cambridge"/>
 
 
'''Hail to the Chairman.''' In some variants, playing a king requires the player to say, "Hail to the Chairman" or "All hail the Chief," and playing a queen requires the player to say, "Hail to the Chairwoman", "Hail the Chairman's wife," "All hail the chair lady," <ref name="pineapple"/> or "All hail her Mighty Majesty the Queen of Spades." Then the other players are sometimes required to say "all hail."
 
 
'''Special card names.''' In some variants, specific cards are given a name that is to be said instead of the real name of the card. For example, if one plays the nine of diamonds or a joker, he might say, "that's the badger!"<ref name="cambridge"/> Failure to say this would result in a penalty card.
 
   
 
=== Penalties ===
 
=== Penalties ===
 
The normal penalty for any offence in Mao is one card per offence, though as previously stated, offences are consecutively applied, making some offences harsher than others.
 
The normal penalty for any offence in Mao is one card per offence, though as previously stated, offences are consecutively applied, making some offences harsher than others.
   
There is usually a time limit of approximately 5 to 10 seconds for each turn.<ref name="mu"/><ref name="sample"/><ref name="cambridge"/> If exceeded, the player gets a penalty card for delay of game or late play and either loses his turn or gets another penalty every five seconds thereafter to either comply with any violated rules, or play a card. Ruthless players who are familiar with the rules sometimes exploit this rule to confuse new players who are unfamiliar with game mechanics that change the order of play: for example, players might look expectantly at a particular player other than the one whose turn it is as if waiting for him to play, then penalizing that player for playing out of turn if he plays, then immediately penalizing the player whose turn it actually is for delay of game.
 
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=== Learning Rules===
 
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For more information on the rules of Moa, find a friend who knows the game and try to learn by playing with them. It is a fun game to play and becomes ruined if to much information is given before one starts.
For each penalty, unless the rules have been changed appropriately, the penalty card is given with the declaration of the rule violated.
 
 
Most times a penalty is called, one card is given to the offender. If the call was wrong, the caller of a penalty can be given the card back with a reason of "bad call"<ref name="sample"/><ref name="cambridge"/><ref name="pineapple"/> or "frivolous card-giving", although it is not uncommon for that player to simply get the card returned to them for talking.
 
 
For example, if a player plays an ace of spades and does not declare the spade within an appropriate amount of time, a player may give them a card, saying "Failure to declare 'ace of spades.'" If after another appropriate amount of time they simply stare blankly at you, they are given another card perhaps saying "Continued failure to declare 'ace of spades.'" This may continue indefinitely, until finally they say "Ace of Spades".
 
 
=== Adding rules ===
 
As noted above, in many variants an additional rule is silently and secretly added to the game with each round. It is customary for a player (often the winner of the previous round, sometimes the next person to deal) to add one new rule to the game. Sometimes this rule is explained to one other player (sometimes the dealer, sometimes a runner-up winner of the round), both to ensure consistency of the rule and consistency of its enforcement.
 
There may also be additional rules that are already in effect at the beginning of the game, just to get things moving, and these rules may be known to all players, or perhaps only to the dealer. After many rounds, many new rules will accumulate. Naturally, only the person who created the rule will initially know what it is. The rules will vary from group to group, and from game to game, but most rules fall under one of the following four categories.<ref name="Dirksen"/>
 
 
*When <something> happens, perform an action (say a phrase, knock on the table, etc.)
 
*When <something> happens, something about the game changes
 
*An action must always, or must never, be performed (don't straighten the pile, etc.)
 
*Something fundamental about the game changes (a king is treated as if it were a jack for all game purposes)
 
 
Note that the <something> listed above can be absolutely anything. Common examples include playing a specific card (the ace of spades) or a specific type of card (any red three), but triggering conditions can become as complicated as their creator wishes. Further examples might include when someone plays the fourth card of the same suit or playing an odd-numbered card on top of an even-numbered card.
 
 
To create a rule, one could pick a triggering condition, and then an action and/or game effect. The spirit of the rule is generally something in good fun; while rules that unfairly sway the game in favor of one player or to the detriment of one specific player are quite easy to concoct ("Every time James plays a ten, he gets a penalty of ten cards"), they are also generally frowned upon as unsportsmanlike. Rarely do rules have a penalty of more than one card, but certain rules have a large penalty attached to them, usually the result of a cumulative rule.
 
   
 
== See also ==
 
== See also ==
Reason: ANN scored at 0.859474
Reporter Information
Reporter: Mark (anonymous)
Date: Thursday, the 12th of May 2016 at 08:39:01 AM
Status: Reported
Thursday, the 12th of May 2016 at 08:39:01 AM #104346
Mark (anonymous)

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