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Article: Gears of War
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{{About|the video game|the overall franchise|Gears of War (series)}}
{{Refimprove|date=September 2011}}
{{Infobox video game
|title =
|image = [[File:Gears of War.png|256px]]
|developer = [[Epic Games]]<br />[[People Can Fly]] (PC version)
|publisher = [[Microsoft Studios]]
|designer = [[Cliff Bleszinski]]
|writer =
|composer = Kevin Riepl
|series = ''[[Gears of War (series)|Gears of War]]''
|artist = Chris Perna
|engine = [[Unreal Engine 3]]
|platforms = [[Xbox 360]], [[Microsoft Windows]]
|released = '''Xbox 360'''<br />{{vgrelease|NA=November 7, 2006|EU=November 17, 2006|AUS=November 23, 2006}}{{vgrelease|JP=January 18, 2007}}'''Microsoft Windows'''<br />{{vgrelease|NA=November 6, 2007<ref name="ign pc hands on">{{cite web |url= |title=Gears of War Hands On |date=2007-10-04 |accessdate=2007-10-04 |first=Steve |last=Butts |publisher=IGN}}</ref>|EU=November 9, 2007|AUS=November 15, 2007}}
|genre = [[Third-person shooter]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
|media = [[Optical disc]], [[Online distribution|download]]
'''''Gears of War''''' is a [[military science fiction]] [[third-person shooter]] [[video game]] developed by [[Epic Games]] and published by [[Microsoft Studios]]. It was initially released as an exclusive title for the [[Xbox 360]] in November 2006 in North America, Australia, and most of Europe. A [[Microsoft Windows]] version of the game was developed in conjunction with [[People Can Fly]] and released a year later, featuring new content including additional campaign levels, a new multiplayer game mode, and Games for Windows - Live functionality.
The game focuses on the troops of [[List of Gears of War characters#Delta Squad|Delta Squad]] as they wield a desperate, last-ditch attempt to save the remaining human inhabitants of the [[planets in science fiction|fictional planet]] Sera from a relentless and seemingly unstoppable subterranean enemy known as the [[List of Gears of War characters#Locust Horde|Locust Horde]]. The player assumes the role of [[List of Gears of War characters#Marcus Fenix|Marcus Fenix]] (but can also play as [[List of Gears of War characters#Dominic Santiago (Dom)|Dominic Santiago]]), a former prisoner and war-hardened soldier. The game is based on the use of [[Cover system|cover]] and strategic fire for the player to advance through the scenarios; a second player can play cooperatively through the main campaign to assist. The game also features several online multiplayer game modes for up to eight players.
''Gears of War'' sold over three million copies in ten weeks and was the fastest-selling video game of 2006 as well as the second-most played game over [[Xbox Live]] during {{vgy|2007}}. The game has since sold over five million copies by September 2008 and it currently stands as the 5th best selling Xbox 360 game. The game was well received by critics, who praised its gameplay and detailed visuals, and it won several "Game of the Year" awards in 2006. The success of the game has led to the development of the [[Gears of War (series)|''Gears of War'' franchise]]. Currently three sequels have been made, starting with 2008's ''[[Gears of War 2]]'', its follow-up 2011 ''[[Gears of War 3]]'' after having initially been set to have been released on April 5, 2011,<ref>{{cite web | last= Reilly| first = Jim | date = 2010-10-01 | url = | title = Gears of War 3 Delayed to Fall 2011 | publisher = IGN | accessdate = 2011-09-15
}}</ref> and 2013's ''[[Gears of War: Judgment]]''. [[Gears of War (series)#Adaptations|Adaptations]] to books and comics have been released, with [[Gears of War (series)#Film|a film]] in development.
{{main|Gears of War (series)#Gameplay|l1=Gameplay in the Gears of War series}}
[[File:Gearsofwar108.jpg|thumb|left|Marcus Fenix, the player-controlled character, takes aim from behind [[Cover system|cover]] at a Locust with the Lancer. The game uses an over-the-shoulder camera angle when displaying the targeting reticule.]]
''Gears of War'' is a [[third-person shooter]] that places emphasis on using [[Cover system|cover]] to avoid taking damage while moving towards enemy forces. The game uses a number of weapon archetypes, but predominately featured is the Lancer, an [[assault rifle]] that has a mounted [[chainsaw]] [[bayonet]] that can deal damage separate from the gun, but failing to perform the "Active Reload" correctly will cause the gun to become momentarily jammed while the player's character fixes it. When the player takes damage, the "Crimson Omen", a red cog representing the player's health gauge, will fade into the screen, becoming more defined with larger amounts of damage. The player can seek cover to recover their health, but if they take too much damage, they will become incapacitated. Once this occurs, a skull will fill the center void of the omen. The player can then be revived by a teammate, executed by an enemy, or remain incapacitated until they "bleed out", dying from blood loss.
The game features a five-act campaign that can be played alone or cooperatively with one other player. The campaign focuses on COG Army soldiers Marcus Fenix and Dominic Santiago and their efforts in the Delta Squad to wipe out the Locust forces on their planet known as Sera. The players will be joined by AI teammates that will help fight the Locust. Certain sections of the campaign feature two paths that can be taken as selected by the first player. If there is a second player, their character will automatically take the other. The campaign can be played at three difficulty settings in the first game. From easiest to hardest, these are "Casual", "Hardcore" and "Insane". The "Insane" difficulty is unlocked once the game is beaten on either the "Casual" or "Hardcore" difficulty.{{Citation needed|date=September 2011}}
Multiplayer ''Gears of War'' features up to four-on-four competitive gameplay, with teams representing the Gears or the Locust. Players must execute downed foes, otherwise these will revive after a time. In Assassination matches, the team's leader is the only one that can track the other team's leader and pick up new weapons, after which teammates can pick them up, with the goal to eliminate the foe's leader. An Xbox 360 patch added the "Annex" mode, which is similar to [[King of the Hill (game)|King of the Hill]], in which players must try to control a shifting control point for a certain amount of time to win.<ref>{{cite web | last = Miller | first = Jonathan | date = 2006-10-26 | url = | title = ''Gears of War'' Map Quest | publisher = IGN | accessdate = 2006-10-28
}}</ref> The PC version of ''Gears'' introduced "King of the Hill", a mode not present in the Xbox 360 version, which uses a fixed control point but varies the conditions on which it is controlled.<ref name="ign gears pc interview">{{cite news | first = Charles | last = Onyett | title = Gears of War interview with Lead Designer Cliff Bleszinski and Producer Rod Fergusson | date = 2007-07-26 | publisher = IGN | url = | accessdate = 2007-08-09}}</ref>
===Setting and characters===
{{main|List of Gears of War characters}}
{{see also|Gears of War (series)#Setting|l1=Setting of the Gears of War series}}
''Gears of War'' takes place on the planet Sera. A liquid called Imulsion became a highly valued power source after a scientist discovered how to use it, and the economic shockwave led to several wars between nations. The Coalition of Ordered Governments (COG) originally existed only as an obscure world-government philosophy, but it evolved into a legitimate, though minor, political party during the 79-year-long Pendulum Wars. The soldiers of the COG are called gears. After "Emergence Day" (E-Day), when the Locust began their attack on humanity, the COG were the ones who took the necessary steps to ensure the survival of human civilization, instituting martial law and taking charge of the effort against the Locust. Fourteen years later, the COG is the only human government left on Sera. One year after E-Day, after losing battle after battle against the Locust, the COG made the greatest sacrifice using the Hammer of Dawn on Human cities giving the citizens of Sera only three days to evacuate to the Jacinto Plateau, the only place Locust couldn't dig through before pushing the proverbial button on the hammer strike.<ref name="Gears of War">{{cite video game|title=Gears of War|developer=[[Epic Games]]|publisher=[[Microsoft Game Studios]]|date=6~23 November 2006|platform=[[Xbox 360]], [[personal computer|PC]] (Microsoft Windows) | version = 1.0.3340.131~1.5 | scene = | level = | language = English | isolang=|quote=}}</ref>
The game primarily focuses on [[List of Gears of War characters#Marcus Fenix|Marcus Fenix]], the main character, and Delta Squad, consisting of [[List of Gears of War characters#Dominic Santiago (Dom)|Dominic "Dom" Santiago]], [[List of Gears of War characters#Damon Baird|Damon Baird]], and [[List of Gears of War characters#Augustus Cole (Cole Train)|Augustus Cole]].<ref name="Gears of War"/> Side characters, such as [[List of Gears of War characters#Victor Hoffman|Colonel Hoffman]], [[List of Gears of War characters#Anthony Carmine|Anthony Carmine]], and [[List of Gears of War characters#Minh Young Kim|Lieutenant Kim]], also aid Delta Squad. Players take control of Fenix in the campaign; while in co-op mode, the second player controls Santiago. All four squad members are available for play during multiplayer games, along with Anthony Carmine, Minh Young Kim, and Victor Hoffman, in addition to the various Locust characters.<ref name="Gears of War"/>
Marcus Fenix is voiced by [[John DiMaggio]]; General RAAM and many Locust creatures are voiced by [[Dee Bradley Baker]]; and Augustus "Cole Train" Cole is voiced by [[Lester Speight|Lester "The Mighty Rasta" Speight]].{{citation needed|date=May 2012}}
The game's plot begins fourteen years after Emergence Day (E-Day), when the Locust Horde overran and killed many COG soldiers and civilians, declaring war against humanity.<ref name="Gears of War"/> Marcus Fenix, a former COG soldier, is reinstated into the military after spending four years in prison for abandoning his military post in order to make a vain attempt to save his father, Adam Fenix. Dominic "Dom" Santiago, Marcus' best friend and fellow COG, successfully extracts Fenix from the prison, and takes him to meet Delta Squad.<ref name="gamespot gameguide">{{cite web|url=|title=Gamespot Game Guide: Gears of War|publisher=[[GameSpot]]|first=Matthew|last=Rorie|accessdate= 2009-01-02}}</ref> The group seeks to obtain the "resonator", a device that will map "The Hollow", the underground caverns which the Locust inhabit<ref name="gamespot gameguide"/><ref>{{cite web|title=Torque Bow question to EPIC|author=[[Cliff Bleszinski]]|publisher=Epic Games Forums|date=2006-08-08|accessdate=2007-01-07|url=}}</ref> and later deploy the "Lightmass Bomb", which will destroy the heart of the Locust forces inside the Hollow. Fenix and his allies recover the device, but suffer multiple casualties in the process including Anthony Carmine and Squad leader Kim. Amidst the chaos, Fenix leads the remaining soldiers through the ruins of Ephyra to claim a "Junker" APC, drive to a mining facility, and finally into the planet's depths.<ref name="Gears of War"/><ref name="gamespot gameguide"/>
Delta Squad successfully detonates the resonator, but the device fails to map enough of the tunnel network. Fortunately, they discover a larger map of the network that originates from Fenix's old home, specifically his father's laboratory.<ref name="gamespot gameguide"/> The group ventures to the Fenix estate at East Barricade Academy, where Fenix originally attempted to rescue his father. When they arrive, Delta encounters heavy Locust resistance. After collecting the data, the group fights their way past Locust forces and boards a train carrying the Lightmass Bomb. Fenix and Santiago battle their way through the train, and defeat [[List of Gears of War characters#General RAAM|General RAAM]], before finally uploading the data. Fully activated, the Lightmass Bomb launches into the Hollow, and eradicates the Locust tunnel networks.<ref name="gamespot gameguide"/> In the game's final sequence, Hoffman delivers a victory speech as the tunnels collapse and explode, whereupon the voice of the [[List of Gears of War characters#Myrrah|Locust Queen]] promises that the Locust will continue to fight onward, despite their losses.
In an interview with [[Cliff Bleszinski]], lead developer for Epic Games, he cites three games that were the primary influences in the game's design including the third person perspective from ''[[Resident Evil 4]]'' and the [[Cover system|tactical-cover system]] from ''[[Kill Switch (video game)|Kill Switch]]'';<ref>{{cite web | url =;title;0 | first = Tor | last = Thorsen | title = GameSpot - GDC 07: Cliffy B disassembles Gears, mentions sequel | date = 2007-03-10 | accessdate = 2007-07-05 }}</ref> Bleszinski also cited ''[[Bionic Commando (Nintendo Entertainment System)|Bionic Commando]]''{{'}}s influence on the cover system, equating the actions of moving from cover to cover as similar to the action of swinging from platform to platform in the latter game. These design choices reflect themselves in the gameplay, as ''Gears of War'' focuses mainly on squad team-based and cover-dependent [[Military tactics|tactics]] with limited weapons rather than brute force. The game also includes a content filter, which will turn off the blood and gore, and the usage of profanity. The total cost of development was [[United States Dollar|$]]10 million, according to Epic's Mark Rein, and only 20 to 30 people were involved with the development at any time.<ref name="gwn costs">{{cite web | url =
| title = Gears of War Development Costs "Around $10 Million" | date = 2006-10-07 | accessdate = 2008-03-24 | publisher = Gameworld Network }}</ref> However, these figures don't include the proprietary Unreal Engine 3.<ref name="gwn costs"/>
''Gears of War'' lead designer Cliff Bleszinski said he hoped for the game to expand into graphic novels and eventually film.<ref>{{cite web
| first = John | last = Gaudiosi | date = 2006-11-08 | accessdate = 2006-12-08 | title = GamePro Q&A: Cliffy B Talks Gears of War | publisher = [[GamePro]] | url =
|archiveurl=|archivedate=2007-01-04}}</ref> On November 21, 2006, [[Microsoft]] Corporate VP of Global Marketing and Interactive Entertainment Business Jeff Bell stated ''Gears of War'' is the first in a trilogy, through sequences on E-Day and the battle of Jacinto Plateau, as well as information on Adam Fenix and his research.<ref>{{cite web | url = | date = 2006-11-21 | title = ''Gears of war'' to be a trilogy | accessdate = 2006-11-21 | author = Nick of}}{{dead link|date=September 2012}}</ref> Epic Games Vice President [[Mark Rein (software executive)|Mark Rein]] posted a message on the official ''Gears of War'' [[Internet forum]]s, stating "It's not over until it is not fun anymore", and, in his view, ''Gears of War'' may become the next [[Halo (series)|''Halo'' series]] in terms of popularity.<ref>{{cite web
| first = Michael
| last = McWhertor
| date = 2006-11-24
| accessdate = 2006-11-26
| title = Gears of War, Not a Trilogy
| publisher = Kotaku
| url =
The ending to ''Gears of War'' heavily suggested a sequel, and at the 2007 [[Game Developers Conference]], Bleszinkski confirmed that Epic Games did "intend to do a sequel" to ''Gears of War''.<ref name="GDC07">{{cite web
| last = Thorsen
| first = Tor
| title = GDC 07: Cliffy B disassembles Gears, mentions sequel
| publisher = GameSpot
| date = 2007-03-10
| url =
| accessdate = 2007-07-20
}}</ref> The game's sequel, ''[[Gears of War 2]]'' was officially confirmed on February 20, 2008,<ref name="Gears of War 2 coming in November">{{cite web
| url =
| title = Gears of War 2 coming in November
| date = 2008-02-20
| accessdate = 2008-02-20
| first = Michael
| last = McWhertor
| publisher = Kotaku
}}</ref> and was released at midnight on November 7, 2008.<ref name="Gears of War 2 coming in November"/>
On January 27, 2014 Microsoft announced that they have acquired all rights to the franchise from Epic Games and Canadian studio Black Tusk is developing the next ''Gears of War'' game.<ref>{{cite web|url=|title=Epic sells Gears of War to Microsoft|last=Purchese|first=Robert|date=27 January 2014|work=[[Eurogamer]]|publisher=Gamer Network|accessdate=27 January 2014}}</ref>
===PC version===
{{VG Requirements
| useminandrec = yes
| platform1 = [[Microsoft Windows]]
| os1 = [[Windows XP]] with Service Pack 3 or [[Windows Vista]]
| cpu1 = Intel Pentium 4 2.4 GHz or AMD Athlon XP 2 GHz
| cpu1rec = Intel Core 2 Duo or AMD Athlon X2
| memory1 = 2 GB RAM
| memory1rec = 2 GB RAM
| gpu1 = NVIDIA GeForce 6600 or ATi Radeon X700
| gpu1rec = NVIDIA GeForce 7600 or ATi Radeon X1900
| sound1 = DirectX Compatible
| network1 = Internet or LAN connection required for multiplayer
| hdspace1 = 12 GB of free hard disk space
News of the franchise's future has emerged multiple times since the game's release. ''[[PC Gamer]]'' accidentally released an image in its 2006 holiday issue where ''Gears of War'' can be seen in a [[Games for Windows]] display, which led to suspicion that ''Gears of War'' would be released for the PC;<ref>{{cite web
| first = Hilary
| last = Goldstein
| date = 2006-11-16
| accessdate = 2006-11-26
| title = ''Gears of War'' on PC?
| publisher = IGN
| url =
}}</ref> however, the image was later stated to be a mock-up.<ref>{{cite web
| first = Dan
| last =
| date = 2006-11-23
| accessdate = 2006-12-12
| title = ''Gears of War'' for PC Rumour Shut Down
| publisher = GameArena
| url =
}}{{Dead link|date=December 2008}}</ref> Possible leaked pictures were released on February 13, 2007, leading to more suspicion of ''Gears'' on the PC. In an interview with Xbox fan site [[TeamXbox]], Mark Rein stated that the game would eventually come to the PC; Epic was not currently ready to release it on that format, but the upcoming release of ''[[Unreal Tournament 3]]'' was "helping (Epic) get optimization on the PC".<ref>{{cite web
| first =
| last =
| date = 2007-02-13
| accessdate = 2007-02-15
| title = Mark Rein Interview
| publisher = Team Xbox
| url =
On July 11, 2007 at the [[E3 (Electronic Entertainment Expo)|E3]] conference, it was revealed that ''Gears of War'' would indeed be released for Windows.<ref name="ign pc hands on" /><ref name="Gears on Windows">{{cite web
| url =
| title = E3 2007: Gears Of War(boring tird person shooter) PC Impressions
| date = 2007-07-12
| accessdate = 2007-07-12
}}</ref> New features include three new multi-player maps,<ref name="ign gears pc interview"/> an extension of five new single-player chapters to act five which describes events of Delta Squad escaping a giant Brumak between acts four and five<ref name="ign gears pc interview"/> (which Mark Rein claims is "about 20 percent extra" over the existing Xbox 360 content),<ref>{{cite web
| url =
| title = Rein clarifies ''Gears of War'' PC campaign length
| publisher = Eurogamer
| date = 2007-07-27
| last = Bramwell
| first = Tom
| accessdate = 2007-07-27
}}</ref> new game modes, a [[UnrealEd|game editor]], and [[Games for Windows – Live]] support integrated into Unreal Engine 3. When asked about bringing the additional content to the Xbox 360 version, Mark Rein of Epic Games stated that "it is unlikely we will bring that content to 360". He then states, "Unfortunately the version it's built on is not really compatible with the 360 and so it would involve a massive patch, a patch larger than all five we've done so far, to ''Gears of War'' to do that."<ref>{{cite web
| url =
| title = E3 2007: ''Gears of War'' interview with Mark Rein & Cliff Blezinski
| date = 2007-07-13
| last = Almeda
| first = Ray
| accessdate = 2007-07-13
}}{{dead link|date=September 2012}}</ref> Additionally, the PC and Xbox 360 versions will not allow for cross-platform play; Cliff Bleszinski stated that "while this feature does add value, it just wasn't that desired nor worth the extra months of design and development time. We want ''Gears of War'' to be out this holiday on PC."<ref name="ign gears pc interview"/> This news angered many owners of ''Gears of War'' on the Xbox 360 due to the game no longer living up to its "Exclusively for the Xbox 360" title and not receiving the additional content.<ref>{{cite web
| url =
| title = New GoW PC content not coming to the 360
| publisher = Xbox 360 Fanboy
| date = 2007-07-13
| accessdate = 2007-07-27
| last = Burg
| first = Dustin
}}</ref> Mark Rein noted that despite their original label of the game as an Xbox 360 exclusive, Microsoft allowed them to develop the game as part of the Games for Windows moniker, as has been done previously with ''[[Halo 2]]''.<ref>{{cite web
| url =
| title = ''Gears of deh war'': Is It Coming to Xbox 360 and PC?
| publisher = Team Xbox
| date = 2005-05-26
| accessdate = 2007-07-27
A patch was released on November 28 to fix performance issues and also the Games for Windows - Live update issue.<ref>{{cite web
| url =
| archiveurl =
| archivedate = 2007-11-30
| title = ''Gears of War For Windows Title Update''
| date = 2007-11-28
| accessdate = 2007-11-28
}}</ref> The patch was only released for American and Western European versions of the game; legitimate purchasers of the Eastern European and Russian versions were informed that "the game would continue to function without the patch" and never issued a corresponding version.<ref>{{cite web
| url =
| title = Gears of War updated PC patch now available
| publisher = QJ.Net
| date = March 4, 2008
| author = Enrico S.
| accessdate = 2008-09-21
}}{{dead link|date=September 2012}}</ref>
A [[Mac OS X]] version was confirmed by Mark Rein at the end of E3, on the ''[[Game Head]]'' television program on July 14, 2007, along with ''[[Unreal Tournament 3]]'', but no release time frame was specified, and As of July 2011, nothing more has been mentioned. The version has probably been silently cancelled due to the low sales of the PC version and fears of piracy.<ref name="GameHead Rein Mac">{{cite web
| url =
| title = ''Game Head'' video with Mark Rein confirming ''Gears of War'' and ''Unreal Tournament 3'' for Mac
| accessdate = 2007-07-16
====Digital certificate issue====
In early 2009, an issue with a digital certificate, used to sign certain game-critical files as part of the Anti-Cheat mechanism, which expired on January 28, 2009, rendered the game unplayable without a temporary workaround of resetting the system clock to before the certificate expired.{{Citation needed|date=September 2011}} Initial information from sources led people to believe the issue was related to DRM within the game.<ref>{{cite web | url = | title = Gears of War DRM Screwup makes PC version unplayable}}</ref> Epic later acknowledged the problem, claiming it was not in relation to a form of DRM but instead to a form of Anti-Cheat, and notified end users that they "[were] working with Microsoft to get it resolved."<ref>{{cite web | url = | title = Epic Games Workaround & Advisory relating to Anti-Cheat}}</ref><ref>{{cite web | url = | title = Super Moderator Post Advising the matter is being investigated}}</ref> This issue was corrected as of February 6, 2009 with a downloadable patch.<ref>[ ''Gears of War for Windows Update Now Available"]{{dead link|date=September 2012}}</ref>
{{Infobox album
| Name = Gears of War - The Soundtrack
| Type = Soundtrack
| Artist =
| Released = July 31, 2007
| Recorded =
| Genre = [[Video game music|Video game soundtrack]]
| Length = 69:08
| Label = [[Sumthing Else Music Works]]
| Producer = Kevin Riepl
| Last album =
| This album =
| Next album =
''Gears of War - The Soundtrack'' is the soundtrack of [[video game music]] from the game. It was released on July 31, 2007 by [[Sumthing Else Music Works]].<ref name="AM">{{cite web|url=|title= Gears of War [Original Game Soundtrack]|publisher=[[Allmusic]]|accessdate=2012-04-09}}</ref> The music was composed by Kevin Riepl who has previously worked with Epic Games on soundtracks for ''[[Unreal Tournament 2003]]'' and ''[[Unreal Championship]]''.<ref>{{cite web
| url =
| title = Review of "Gears of War" soundtrack
| publisher = Movie Music UK
| first = Jonathan
| last = Broxton
| accessdate = 2007-08-20
|archiveurl = |archivedate = 2007-08-18}}</ref> The title track was written and performed by [[thrash metal]] band [[Megadeth]], with an [[instrumental]] version of the song being used for the soundtrack; a revised version with lyrics was featured on the band's 2007 album ''[[United Abominations]]''.
===Track listing===
{{Track listing
| collapsed = yes
| headline = ''Gears of War - The Soundtrack''
| title1 = [[United Abominations|Gears of War]]
| length1 = 4:30
| title2 = 14 Years After E-Day
| length2 = 2:55
| title3 = Jacinto Prison
| length3 = 2:50
| title4 = Attack of the Drones
| length4 = 2:07
| title5 = Embry Square
| length5 = 3:04
| title6 = Fish in a Barrel
| length6 = 2:55
| title7 = House of Sovereigns
| length7 = 5:33
| title8 = Minh's Death
| length8 = 1:25
| title9 = Entering the Tombs
| length9 = 1:17
| title10 = Tomb of the Unknowns
| length10 = 1:32
| title11 = Ephyra Streets I
| length11 = 3:01
| title12 = Ephyra Streets II
| length12 = 1:42
| title13 = Miserable Wretches
| length13 = 2:03
| title14 = Stay in the Light
| length14 = 2:02
| title15 = Chap's Gas Station
| length15 = 1:23
| title16 = Fill 'er Up at Chap's
| length16 = 2:16
| title17 = I Will Kryll You
| length17 = 2:37
| title18 = Locust, Wretches & Kryll
| length18 = 2:22
| title19 = Imulsion Mines
| length19 = 3:08
| title20 = East Barracade Academy
| length20 = 2:04
| title21 = The Fenix Estate
| length21 = 1:41
| title22 = Locust Infestation
| length22 = 1:41
| title23 = Hidden Lab
| length23 = 1:59
| title24 = Running With Boomers
| length24 = 2:51
| title25 = Oh the Horror
| length25 = 1:34
| title26 = Train Wreck - Locust Theme
| length26 = 1:40
| title27 = Train Ride to Hell
| length27 = 3:55
| title28 = Gears of War Reprise
| length28 = 3:01
| total_length = 69:08
At the game's release, Epic Games released a ''Limited Collectors Edition''. Some of the notable differences are a steel case instead of the regular plastic case and an extra disc which contains artworks of environments and stages including Locust that never made it to the game,and extra content and behind footage of the making of Gears of War. The disc also contains a time-lapse on the creation of the "Emergence" mural. The game's disc and case has a different cover and instead features the ''Omen'' background. Another of the Collector's Edition extras is a book titled ''Destroyed Beauty'' which illustrates the game's back-story and includes concepts, sketches, and descriptions of the game's characters. The Collector's Edition also includes the same instruction manual and 48-hour Xbox Live Gold trial as the regular game does.<ref name="collectorsedition">{{cite web
| url =
| title = Review: Gears of War Limited Collectors Edition
| publisher = [[TeamXbox]]
| accessdate = 2007-07-09
==Downloadable content==
Epic Games began working on new content for ''Gears of War'' in August 2006. The updates would remain free according to Epic Games president [[Mike Capps (executive)|Mike Capps]].<ref name="Surette">{{cite web
| first = Tim
| last = Surette
| date = 2006-12-14
| accessdate = 2006-12-14
| title = Gears of War DLC to be free
| publisher = [[GameSpot]]
| url =
}}</ref> The first of these updates was released over Xbox Live on January 9, 2007,<ref name="GoW-Update1">{{cite web
| title = Gears of War Patch to Roll Out Before Maps
| publisher = Gears of War Fans
| date = 2007-01-08
| accessdate = 2007-01-10
| url =
}}</ref> with two new maps released the following day on January 10, 2007. The two maps reflected background scenes from the game's storyline, known as ''Raven Down'' and ''Old Bones'', which depict Gears fighting Locust amidst the crash site of a ''King Raven'' [[Helicopter|chopper]] and a museum.<ref>{{cite web
| title = Gears of War Free Maps
| publisher = Gears of War Fans
| date = 2007-01-08
| accessdate = 2007-01-10
| url =
}}</ref> Another update was released for ''Gears of War'' on January 22, 2007,<ref>{{cite web
| title = 2nd Patch Quietly Released
| publisher = Gears of War Fans
| date = 2007-01-22
| accessdate = 2007-01-22
| url =
}}</ref> which, according to Epic Games' Marc Rein, is said to fix some compatibility issues with the release of ''Gears of War'' in Japan, and that no game play or functionality features were changed.<ref>{{cite web
| title = Small Gears of War Compatibility Update
| publisher = Epic Games
| date = 2007-01-22
| accessdate = 2007-01-22
| url =
On April 9, 2007, Epic Games released their third update, containing a new game mode titled ''Annex'', which requires teams to capture and hold certain areas of each map, as well as additional gameplay tweaks and fixing up some glitches, bugs and exploits. The update was free of charge.{{Citation needed|date=September 2011}}
Epic Games initially said that four new maps would be released in conjunction with the third patch. However, due to disagreements between Microsoft and Epic Games, Epic decided instead to "put these maps on sale at a reasonable price then make them free a few months later," according to Mark Rein of Epic Games.<ref>{{cite web
| url =
| title = Mark Reid forum post on April 8, 2007 on availability and pricing of new maps
| accessdate = 2007-07-05
}}</ref> The map pack, titled "Hidden Fronts", was released on Xbox Live Marketplace on May 3, 2007, and included the maps ''Bullet Marsh'', ''Garden'', ''Process'', and ''Subway''.<ref name="joystiq-4th-update">{{cite web
| url =
| title = Joystiq - New Maps for Gears of War
| accessdate = 2007-07-05
}}</ref> Free downloads of these maps were made available on September 3, 2007, four months after their initial release.{{Citation needed|date=September 2011}}
A fourth update on June 14, 2007 added 250 additional Achievement points (bringing the total possible achievement points to 1250), in eight Achievements related to Annex mode and the maps from ''Hidden Fronts''. Additionally, the update includes improvement of roadie run to keep the player from sticking to cover areas, and a patch to prevent the Annex clock from counting during connection errors. Other "housekeeping" issues were also addressed.<ref>{{cite web
| url =
| archiveurl =
| archivedate = 2007-07-16
| title = Gears of War - June 14 Title Update
| accessdate = 2007-07-05
===Critical reception===
{{VG Reviews
| 1UP = A+ (360)<ref>{{cite web| url =| title = - Gears of War review| accessdate = 2008-03-12| date = 2006-11-06| first = Dan| last = Hsu}}</ref><br />B- (PC)<ref name="1up pc review"/>
| EuroG = 8/10 (360)<ref name="eurogamer review"/><br />9/10 (PC)<ref name="eurogamer pc review">{{cite web| url =| title = Gears of War| publisher = Eurogamer| date = 2007-11-07| accessdate = 2008-03-12| first = Tom| last = Bramwell}}</ref>
| GamePro = 4.75/5 (360)<ref>{{cite web| last = Sid| first = Vicious| date = 2006-11-12| url =| title = Review: Gears of War| publisher = [[Gamepro]]| accessdate = 2006-12-09|archiveurl=|archivedate=2006-12-07}}</ref>
| GI = 9.5/10 (360)<ref>{{cite web| last = McNamara| first = Andy| date = 2006-11-12| url =| title = Review: Gears of War| publisher = [[Game Informer]]| accessdate = 2008-05-15|archiveurl = |archivedate = June 19, 2008|deadurl=yes}}</ref>
| GSpot = 9.6/10 (360)<ref name="gamespot review"/><br />9.0/10 (PC)<ref name="gamespot pc review"/>
| GSpy = 5/5 (360)<ref>{{cite web| url =| title = Gears of War Review (360) - GameSpy| last = Williams| first = Bryn| date = 2006-11-07| publisher = GameSpy| page = 3| accessdate = 2008-07-10}}</ref><br />4.5/5 (PC)<ref>{{cite web| url =| title = Gears of War Review (PC) - | last = Accardo| first = Sal| publisher = GameSpy| page = 2| accessdate = 2008-07-10}}</ref>
| GT = 9.1/10 (360)<ref>{{cite web| url =| title = - Gears of War - Review| publisher = [[GameTrailers]]| date = 2006-11-07| accessdate = 2008-08-20}}</ref><br />8.8/10 (PC)<ref>{{cite web| url =| title = - Gears of War - Review| publisher = [[GameTrailers]]| date = 2007-11-21| accessdate = 2008-08-20}}</ref>
| IGN = 9.4/10 (360)<ref name="ign">{{cite web| last = Miller| first = Jonathan| date = 2006-11-07| url =| title = IGN reviews ''Gears of War''| publisher = IGN| accessdate = 2006-11-19}}</ref>
8.7/10 (PC)<ref name="ign pc review"/>
| GRadar = 10/10 (360)<ref name="gowgr360rev">{{cite web| url =| title = Gears of War Review (360) - GamesRadar| last = Graziani| first = Gabe| publisher = GamesRadar| page = 3| accessdate = 2008-07-10}}</ref>
| OXM = 10/10 (360)<ref name="gowoxm360rev">{{cite web| url =| title = Gears of War Review (360) - Official Xbox Magazine| last = Amrich| first = Dan| date = November 5, 2006| publisher = Official Xbox Magazine| page = 2| accessdate = 2008-07-10}}</ref>
| = A+ (360)<ref>{{cite web| url = - Gears of War review| accessdate = 2008-03-12| date = 2006-11-06| first = Dan| last = Hsu}}</ref>
| GR = 94% (360)<ref>{{cite web| url =| title = GameRankings - ''Gears of War''| accessdate = 2007-07-05}} {{dead link| date=June 2010 | bot=DASHBot}}</ref>
87% (PC)<ref>{{cite web| url =| title = Gears of War (PC)| publisher = Game Rankings| accessdate = 2008-03-11}}</ref>
| MC = 94/100 (360)<ref>{{cite web | url = | title = ''Gears of War'' for Xbox 360 | publisher = [[Metacritic]] | accessdate = 2010-01-03 }}</ref>
87/100 (PC)<ref>{{cite web | url = | title = ''Gears of War'' for Windows | publisher = [[Metacritic]] | accessdate = 2010-01-03 }}</ref>
| agg1 = [[MobyGames]]
| agg1Score = 95% (360)<ref>{{cite web| url =| title = ''Gears of War'' for Xbox 360| publisher = [[MobyGames]]| accessdate = 2008-10-07}}</ref>
86% (PC)<ref>{{cite web| url =| title = ''Gears of War'' for Windows| publisher = [[MobyGames]]| accessdate = 2008-10-07}}</ref>
| agg2 = [[GameStats]]
| agg2Score = 9.0/10 (360)<ref>[ GameStats: Gears of War Cheats, Reviews, News<!-- Bot generated title -->]</ref>
8.7/10 (PC)<ref>[ GameStats: Gears of War Cheats, Reviews, News<!-- Bot generated title -->]</ref>
Upon its release, ''Gears of War'' received universal critical acclaim from critics, maintaining an average review score of 93.97% at [[GameRankings]] (second highest-ranked game of 2006), and an average score of 94/100 at [[Metacritic]].
Most reviewers praised the game for its visuals, presentation and sound. [[IGN]]'s review of the game called it "the most gorgeous looking game on the Xbox 360" and that "the sound design is worthy of awards."<ref name="ign"/> [[]] gave the game 5/5 praising the "Well designed maps" and "Great [[Cover system|cover gameplay mechanics]]" and praised Epic games for the inclusion of co-op play.{{Citation needed|date=September 2011}}
While the game received high praise, reviewers did point out that ''Gears of War'' did not offer anything significantly new in its core gameplay. Eurogamer's review of the game states: "let's not pretend that we're wallowing in the future of entertainment. What we have here is an extremely competent action game that's as polished and refined as it could be, and is therefore very enjoyable. But if Epic had applied the same widescreen scope and ambition to the gameplay as it did to the engine we'd be much more excited than we are."<ref name="eurogamer review">{{cite web| last = Reed| first = Kristan| date = 2006-11-07| url =| title = Eurogamer review: ''Gears of War''| publisher = [[Eurogamer]]| accessdate = 2008-02-16}}</ref> The game's story was noted for not being very deep, as [[GameSpot]]'s review states "The lack of exposition feels like a missed opportunity to make the characters and the setting even more compelling."<ref name="gamespot review">{{cite web| last = Gerstmann| first = Jeff| date = 2006-11-07| url =| title = GameSpot reviews ''Gears of War''| publisher = [[GameSpot]]| accessdate = 2006-11-19}}</ref>
The PC release of the game received similar praise as the 360 version, with reviewers noting various differences between the two versions. [[IGN]] commented that "The mouse and keyboard allow for more precise control, and the graphics have been improved as well;"<ref name="ign pc review">{{cite web| url =| title = Gears of War Review| publisher = IGN| first = Charles| last = Onyett| date = 2007-11-07| accessdate = 2008-03-12}}</ref> however, 1UP stated that "the control scheme's a very central obstacle" to the game.<ref name="1up pc review">{{cite web | url =| title = Gears of War| first = Jeff| last = Green| date = 2007-11-19| accessdate = 2008-03-12| publisher = 1UP}}</ref> GameSpot noted that the additional chapter felt out of place as "it changes things up a bit in ways that betray the difficulty progression of the game."<ref name="gamespot pc review">{{cite web
| url =| title = Gears of War| first = Jeff| last = Gerstmann| date = 2007-11-07| accessdate = 2008-03-12| publisher = [[GameSpot]]}}</ref> ''[[Hyper (magazine)|Hyper]]'''s Cam Shea commends the game for its "visual, solid gameplay, killer multiplayer and reload mechanics". However, he criticised it for "potential frustration, pointless squad commands and chainsaw mechanics".<ref>{{cite journal|last=Shea|first=Cam|date=January 2007|title=Gears of War|journal=[[Hyper (magazine)|Hyper]]|publisher=[[Next Media]]|issue=159|pages=52, 53|issn=1320-7458}}</ref>
The Lancer weapon was later featured in an ''Electronic Gaming Monthly'' article that discusses its practicality and historical precedents. Keirsey criticized this weapon by noting that real "chain saws are heavy." He noted that "medieval bludgeoning weapons are the closest" historical precedents.<ref>Evan Samoon, "Gun Show: A real military expert takes aim at videogame weaponry to reveal the good, the bad, and the just plain silly," ''Electronic Gaming Monthly'' 230 (July 2008): 48.</ref>
Leading up to the game's release, ''Gears of War'' was one of the most anticipated games of 2006.<ref>{{cite web
| url =
| title = Most Anticipated Games of 2006
| author = Rainier
| publisher = Worthplaying
| date = 2006-01-01
| accessdate = 2011-07-24
}}</ref> The game premiered during the {{vgy|2005}} [[E3 (Electronic Entertainment Expo)|E3]] show, and won, among others,<ref>{{cite web
| url =
| title = Gears of War - 2005 E3 Awards
| archiveurl =
| archivedate = 2008-02-03
| publisher = Microsoft
| accessdate = 2008-03-11
}}</ref> several "Best 360 Game" awards, including from [[IGN]],<ref>{{cite web
| url =
| title = Xbox 360 Best of E3 2005 Awards
| author = Douglass C. Perry and David Clayman
| publisher = IGN
| date = 2005-05-27
| accessdate = 2008-03-11
}}</ref> [[|1UP]],<ref>{{cite web
| url =
| title = 1UP's Best of E3
| author = 1UP Staff
| publisher = 1UP
| accessdate = 2008-03-11
}}</ref> and [[Gamespy]].<ref>{{cite web
| url =
| title = The Annual E3 Awards: 2005
| publisher = Gamespy
| date = 2005-05-24
| accessdate = 2008-03-11
| author = Gamespy Staff
}}</ref> The game continued to win several awards at following {{vgy|2006}} [[E3 (Electronic Entertainment Expo)|E3]] show prior to the game's release.<ref>{{cite web
| url =
| archiveurl =
| archivedate = 2006-11-16
| title = Official ''Gears of War'' Community & Awards Page
| publisher = Epic Games
| accessdate = 2006-11-17
}}</ref> These included the [[Game Critics Awards]] for "Best Console Game" and "Best Action Game",<ref>{{cite web
| url =
| title = 2006 Winners
| publisher = Game Critics Awards
| accessdate = 2008-03-11
}}</ref> [[IGN]]'s "Best 360 Action Game", "Best 360 Multiplayer Game", and "Best Overall Multiplayer Experience",<ref>{{cite web
| url =
| title = IGN's Overall Best of E3 2006 Awards
| publisher = IGN
| author = IGN Staff
| date = 2006-05-16
| accessdate = 2008-03-11
}}</ref> and [[Gamespy]]'s "Best Console Multiplayer", "Best Action Game", and "Xbox 360 Game of Show".<ref>{{cite web
| url =
| title = The Annual E3 Awards: 2006
| publisher = Gamespy
| author = Gamespy Staff
| date = 2006-05-16
| accessdate = 2008-03-11
Upon release, ''Gears of War'' received numerous awards from many publications. [[IGN]] named ''Gears of War'' as the "Xbox 360 Game of the Year" among other awards.<ref name="ign 2006 awards">{{cite web
| url =
| title = The Best of 2006
| accessdate = 2008-03-11
}}</ref> [[GameSpot]] named
the game its "Game of the Year" as well as "Best Xbox 360 Game", among other accolades.<ref name="gamespot awards">{{cite web
| url =
| title = Best Games and Worst Games of 2006
| publisher = Gamespot
| accessdate = 2008-03-11
}}</ref> ''[[Official Xbox Magazine]]'' named their game as their "Xbox 360 Game of the Year".{{Citation needed|date=March 2008}} [[G4 (TV channel)|G4 TV]] during the {{vgy|2007}} [[G-Phoria]] awards, named ''Gears of War'' its "Game of the Year" in addition to other awards.<ref name="g4 tv awards">{{cite web
| url =
| title = Gears Of War Tops G-Phoria Game Awards
| date = 2007-07-09
| first = Jason
| last = Dobson
| publisher = Gamasutra
| accessdate = 2008-03-11
''Gears of War'' won several awards at the {{vgy|2007}} [[Interactive Achievement Awards]] at the [[D.I.C.E. Summit]], including "Overall Game of the Year", "Console Game of the Year", and "Action/Adventure Game of the Year", and "Outstanding Achievements" in Animation, Art Direction, Visual Engineering, and Online Gameplay.<ref name="dice awards">{{cite web
| url =
| title = D.I.C.E. 07: Gears grabs gold
| publisher = Gamespot
| first = Tim
| last = Surette
| date = 2007-02-09
| accessdate = 2008-03-11
}}</ref> The game received the awards of "Ultimate Game of the Year" and "Xbox Game of the Year" at the {{vgy|2007}} [[Golden Joystick Awards]].<ref>{{cite web
| url =
| title = Gears of War victorious at Golden Joystick Awards
| publisher = Games Industry
| date = 2007-10-26
| first = Mark
| last = Androvich
| accessdate = 2008-03-11
}}{{dead link|date=September 2012}}</ref>
In addition, the characters within the game received additional awards. GameSpot gave their 2006 "Best New Character(s)" award to the Delta Squad of ''Gears of War''.<ref name="gamespot awards"/> G4 TV named Marcus Fenix the "Best New Character" and gave [[Lester Speight]]'s performance for "Augustus ‘Cole Train’ Cole" the award for "Best Voiceover". The game was given the Interactive Achievement Award for "Outstanding Character Performance - Male" for its voicework.<ref name="dice awards"/> The Berserkers were named as ''[[Official Xbox Magazine]]''{{'}}s "Enemy of the Year".{{Citation needed|date=September 2011}}
Guinness World Records awarded ''Gears of War'' with 5 world records in the ''Guinness World Records: Gamer's Edition 2008''. These records include, "First Console Game to Use the Unreal 3 Engine", "Fastest Selling Original Xbox 360 Game", and "First Music Single to Top the Chart After Promoting a Video Game" for the [[Gary Jules]] version of "[[Mad World]]", which was originally released in 2003, but topped the download charts in November 2006 after it was used as background music during the TV commercial for ''Gears of War''.<ref>{{cite web
| url =
| title = Mad World: Gears ad propels song to #1 on iTunes
| publisher = Joystiq
| date = 2006-11-27
| first = Ross
| last = Miller
| accessdate = 2012-06-23
According to [[Microsoft Studios]] Vice President Sammy B, ''Gears of War'' preorder sales were second only to ''[[Halo 2]]'' in the studio's history.<ref>{{cite web| first = Scott
| last = Hillis
| publisher = Reuters
| url =
| title = Microsoft says "Gears" demand running high
| accessdate = 2007-01-27
}}{{Dead link|date=December 2008}}</ref> ''Gears of War'' was also the first Xbox or Xbox 360 game to sell out and reach the top ten charts in Japan.<ref>{{cite web
| first = Emma
| last = Boyes
| publisher = GameSpot
| url =
| title = Gears of War shoots into Japanese top 10
| accessdate = 2007-01-27
''Gears of War'' has achieved major success since its release. On November 7, 2006—the day that it was released—it became the most popular game on the [[Xbox Live]] service, until the release of [[Halo 3]], overtaking ''[[Halo 2]]'' which had held the spot since its launch in November 2004.<ref>{{cite web
| title = Gears of War takes top spot in Xbox Live chart
| publisher =
| date = 2006-11-20
| accessdate = 2006-11-20
| url =
}}{{dead link|date=September 2012}}</ref> ''Gears'' was the second most-played game on the Xbox Live service throughout 2007.<ref>{{cite web
| url =
| title = CES 2008: Microsoft reveals Xbox Live stats
| publisher = Games Industry
| date = 2008-01-07
| accessdate = 2008-03-09
| first = Matt
| last = Martin
}}{{dead link|date=September 2012}}</ref> By January 19, 2007, just ten weeks after its debut, over three million units of the game had been sold.<ref name = GearsJuggernaut>{{cite web
| title = Gears of War Juggernauts sells three million units
| first = Microsoft Games Studio
| publisher =
| date = 2007-01-19
| accessdate = 2007-01-19
| url =
| archiveurl =
| archivedate = 2007-02-02
}}</ref> As of November 7, 2008, the game has sold 5.88 million copies worldwide.<ref>{{cite web
| author = Brett Gibbens
| url =
| date = 2008-10-02
| title = The Fidelity Investments "Leadership in Technology" Executive Speakers Series Proudly Presents: Michael Capps, President: Epic Games
| accessdate = 2008-10-02
==Film adaptation==
[[New Line Cinema]] has tried to get a film adaptation off the ground with director [[Len Wiseman]] attached and a $100 million budget. However, the project has been stuck in [[development hell]], with Wiseman eventually leaving the project. As of April 2010, New Line were looking for a new director and has allegedly lowered the budget.<ref>{{cite web|url=|title=Gears of War Film -- Delayed or Curbstomped?|publisher=DreadCentral}}</ref>
==External links==
* {{official website|}}
{{Gears of War series}}
{{DEFAULTSORT:Gears Of War}}
[[Category:2006 video games]]
[[Category:AIAS Game of the Year winners]]
[[Category:Cancelled OS X games]]
[[Category:Cooperative video games]]
[[Category:Epic Games games]]
[[Category:Games for Windows certified games]]
[[Category:Gears of War]]
[[Category:Interactive Achievement Award winners]]
[[Category:Microsoft games]]
[[Category:Military science fiction video games]]
[[Category:Post-apocalyptic video games]]
[[Category:Third-person shooters]]
[[Category:Unreal Engine games]]
[[Category:Video games developed in the United States]]
[[Category:Windows games]]
[[Category:Xbox 360 games]]
Reason: ANN scored at 0.93759
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